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LEXI JUMP

Screenshots

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PROUD MOMENTS

  • completing the whole google play publishing protocol and having it approved and now finally available for download on the platform (First Game published on Playstore)

  • Being able to fix bugs that came with converting the project from desktop to webGL and publishing the game on itch.io

  • learning and implementing player prefs for data storage in unity in a short time span

     

Main Difficulties

  • Making speed power up feel smooth and natural

  • figuring out a way to save player score on mobile because I was using text files before during production

  • Deciding what direction to go with in terms of game design of the project​

  • creating 3 different but similar, beautiful, and interactive levels

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